Also available on youtube https://www.youtube.com/watch?v=fR9Oomg2l_g
We’ve completed Stadium of Strife and would like to share our tips. It is very important to come in with Banner of Divine Initiative buff otherwise there will be massive losses in Stage 6.
If you are determined to go till the end, it is important to come here with a lot of scrolls of Warlord’s Command, Regeneration, Life Drain, Sanctuary, Rouse and a few Feeble Mind scrolls.
Here we disregard other units, Soul Mark the boss and kill it quickly.
Hero skills like Warlord’s Command and Soul Mark help to finish this stage in one round.
In order to finish this stage in one round please make sure that you choose the right unit and hit the enemy stack closest to it.
+5 Initiative buff is a must have here, otherwise the Boss goes first and there will be huge losses.
Here it is highly recommended to release a friendly stack by destroying the cage, because it not only fights for us but also takes damage and attracts enemy attention. Eggs are better to be destroyed with Hero skills to avoid damaging army units.
The same tip here as in Stage 7, it is recommended to destroy cages and release 2 stacks of friendly units.
Mage’s crowd control skills allow to complete this stage by killing only the Boss and the eggs. Again, it is better to kill the eggs with Hero abilities.
Nothing special here. A lot of damage needs to be done to targeted monsters. Try to hit them with Soul Mark and when they have no shield on.
The same as in stage 7 and 8 release friendly stacks from the cages. We have enemy Ghosts here but the type of enemy stack can be random.
To save time we’ve decided to hit and kill the Boss only. It could cost us dearly if we didn’t manage it in time. So here will be 2 options: 1) if the Boss is close enough then we would kill him straight away; 2) if he is far like in this situation we would need to take care of incoming monsters as well.
By the time we reached Stage 13 we have no +5 initiative buff. This means we need to use our Hero’s crowd control skills on the most dangerous enemy units. Here our Hero manages to disable 2 such stacks.
It is recommended to kill all spawn points when it is possible.
Cleric’s crowd control skills allow to do this stage relatively quickly and without a problem. Crowd control everything that you have to and kill the targets.
Depending on the position of the main target this Stage can be done in 1 to 3 rounds. Crowd control everything that needs to be and kill the Boss.
Stadium of Strife’s notorious Stage 16.
Here is where Cleric’s crowd control has an advantage compared to other classes.
2 types of Sanctuary can be used: Sanctuary skill for 2 rounds and scrolls for 1 round. It makes it difficult to defend the target because when it has its turn it may cancel Sanctuary and do its own skill. Therefore it is important to apply Sanctuary at the right time.
As it is a pure survival Stage, we use Sanctuary when possible on the target while our stacks try to kite from the enemy blinding them when needed. Warlord’s Command and Rouse scrolls were very useful here.
In this round we need to build a box with our units and try to protect them. We move all Glories into one corner and assume defensive position. Then we survive for 8 rounds regularly healing up and blinding nearby enemy units.
This stage can be difficult and time consuming. Before killing the Boss we need to kill NPCs that give various defence buffs. Then we keep 2 enemy stacks of healers in perma blindness and kill the Boss.
This Boss does mass AOE damage every 3 rounds that is better to avoid.
In this stage we jumped from one side of the barrier to another to make our units more secure and to make a good use of crowd control skills. The biggest ranged enemy stack was kept disabled.
This stage is the same as Stage 16 but with Demon army. It is easier though because we can debuff any unit. Stacks are a bit bigger but there are no serious ranged or flying units that have caused us problems in Stage 16.
At the first glance we got confused and applied Entrenchment. But then we realised that the Worm does not do big damage, the only thing to watch out for is to make sure to clean its debuffs. We killed it without any problem.
Stages 22 and 24 are similar. There is no option but to receive damage from one huge stack of Kappa. Of course we blind the biggest stack and pray that another Kappa doesn’t kill the whole stack of Glories in one hit. If we survived that Kappa hit, we can form a box and defend there using all possible crowd control skills for 8 rounds.
At the 1st glance we thought it was an easy stage but later we realized that enemy stacks were so big that we were absolutely right to use crowd control on them from the very beginning.
Do not wait until they are close to you, start blinding them ASAP.
Here it is the final Stage of the Stadium of Strife.
We again have no option but to suffer damage from one of the stacks, there are too many to control. We’ve made some mistakes here but managed to finish it anyway.
We recommend to start killing the main Boss only when his Preemptive Strike has been removed and multiple Soul Marks have been applied.