War and Magic – Monster Dwellings Event

A highly rewarding War and Magic strategy game event when players have to cooperate with each other in order to win treasure from monster dwellings. There must be at least 2 heroes from different players in order to start the rally to conquer the dwelling. As higher level dwellings are getting more challenging, there is a need to prepare your hero army well. To win, players have to bring the right troops placed in the right order, and even then there will be losses and the need to spend resources to repair. Here we will present the best builds for particular monster dwelling levels.

Monster Dwellings: Level 2Level 3Level 4Level 5Level 6

War and Magic - Monster Dwellings - Weekly Event

Fighting in the same Monster dwelling type and level over and over again gives an opportunity to build a unit stack that is impossible to build in the city, yet. Like with Ice Phoenix, for example, 50 birds per successful run is guaranteed. If one Hero fights 2 waves of guards and wins, he receives a double reward of units.

Griffin Roost Level 3 - Double Reward


Please do not forget that the Monster’s Lair Event is an alliance competition – players have to participate in at least one rally to get the event rewards.
Another good tip is that players do not need to win in order to get experience and some of the rewards. It makes sense to jump into the higher level dwelling rally with a low-level character to level it up assigning just a couple of units.

In our experience, in order to fight successfully in the lower level of dwellings, a player have to bring four ranged units and one slow tank unit like Treants or Griffins. It is important that this unit is slow and does not rush towards the enemy ranks as it would make it vulnerable to the enemy’s ranged units.

Monster Dwellings level 2

The images below are the screenshots of the waves in the right sequence in the Hall of the Dead. We went there with our higher level Heroes to capture the fighting waves. To fight it cost effective it is highly recommended to equip the middle unit with slow initiative so that the enemy monsters come forward first. Then your ranged army will have the full damage dealing opportunity. Of course, melee units can do the job, but there might be a bigger loss and, as the result, you would need to spend more time and resources to restore those units in the city’s healing tents.

War and Magic - Monster Dwellings - Hall of the Dead lvl2 Barbarian

War and Magic - Monster Dwellings - Hall of the Dead lvl2 Panda Warrior




Monster Dwellings level 3

The images below are the screenshots of the waves in the right sequence in the Hall of the Dead. We went there with our higher level Heroes to capture the fighting waves. To fight it cost effective it is highly recommended to equip the middle unit with slow initiative so that the enemy monsters come forward first. Then your ranged army will have the full damage dealing opportunity.
War and Magic - Monster Dwellings - Hall of the Dead lvl3 Necromancer War and Magic - Monster Dwellings - Hall of the Dead lvl3 Barbarian War and Magic - Monster Dwellings - Hall of the Dead lvl3 Panda Warrior

Monster Dwellings level 4

On images down below you can find a screenshots of the waves in right sequence in the Griffin Roost.

Monster Dwellings - Griffin Roost lvl4 Mage Monster Dwellings - Griffin Roost lvl4 Phoenix Knight Monster Dwellings - Griffin Roost lvl4 Archangel

Monster Dwellings level 5

The images below are the screenshots of the waves in the right sequence in the Griffin Roost. In comparison with the Monster dwelling level 4, Monster dwelling level 5 has now 4 waves.

Monster Dwellings - Griffin Roost lvl5 Mage1 Monster Dwellings - Griffin Roost lvl5 Phoenix Knight Monster Dwellings - Griffin Roost lvl5 Archangel Monster Dwellings - Griffin Roost lvl5 Mage2

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Dedicated fans of the whole series of Heroes of Might and Magic.

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